[
  {
    "id": "_meta",
    "name": "Cult Conspiracies",
    "author": "Lucas W",
    "almanac": "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/almanac.html"
  },
  {
    "id": "carpenter_cult_conspiracies",
    "name": "Carpenter",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/carpenter_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "You start knowing 3 Townsfolk, 1 and only 1 is in-play.",
    "flavor": "Measure twice, cut once.",
    "firstNight": 15,
    "firstNightReminder": "Show the character token of a Townsfolk in play and the character tokens of two Townsfolk not in play.",
    "reminders": [
      "In-Play"
    ]
  },
  {
    "id": "noble_cult_conspiracies",
    "name": "Noble",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/noble_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "You start knowing 3 players, 1 and only 1 of which is evil.",
    "firstNight": 19,
    "firstNightReminder": "Point to 3 players including one evil player, in no particular order.",
    "reminders": [
      "Seen"
    ]
  },
  {
    "id": "smith_cult_conspiracies",
    "name": "Smith",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/smith_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "You start knowing 3 players, 2, and only 2, are characters of the same type.",
    "flavor": "We've got goldsmiths, blacksmiths, silversmiths, locksmiths, whitemiths, tinsmiths, arrowsmiths, coppersmiths, bladesmiths, gunsmiths. Now, which kind were you again?",
    "firstNight": 16,
    "firstNightReminder": "Point at three players, two of whom are the same character type and one of whom is a different character type.",
    "reminders": [
      "Same",
      "Different"
    ]
  },
  {
    "id": "dreamer_cult_conspiracies",
    "name": "Dreamer",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/dreamer_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.",
    "firstNight": 18,
    "firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
    "otherNight": 16,
    "otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct."
  },
  {
    "id": "reporter_cult_conspiracies",
    "name": "Reporter",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/reporter_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "Each night, choose a player: the next night, you learn if they were drunk or poisoned.",
    "flavor": "Excuse me ma'am, what do you think about the new bar down on the corner?",
    "firstNight": 20,
    "firstNightReminder": "The Reporter points at a player.",
    "otherNight": 20,
    "otherNightReminder": "Nod your head yes if the previously picked player was drunk or poisoned the previous night or no if they were not. The Reporter points at a player.",
    "reminders": [
      "Muck"
    ]
  },
  {
    "id": "undertaker_cult_conspiracies",
    "name": "Undertaker",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/undertaker_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "Each night*, you learn which character died by execution today.",
    "otherNight": 15,
    "otherNightReminder": "If a player was executed today: Show that player’s character token.",
    "reminders": [
      "Executed"
    ]
  },
  {
    "id": "innkeeper_cult_conspiracies",
    "name": "Innkeeper",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/innkeeper_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.",
    "otherNight": 5,
    "otherNightReminder": "The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.",
    "reminders": [
      "Protected",
      "Drunk"
    ]
  },
  {
    "id": "savant_cult_conspiracies",
    "name": "Savant",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/savant_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
  },
  {
    "id": "printer_cult_conspiracies",
    "name": "Printer",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/printer_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "Once per game, at night, choose a Townsfolk character: you gain their ability until dusk.",
    "flavor": "With my new machine, we'll be able to make sure everyone in town can get their hands on the paper. Quick, we need to get some stories to print first though!",
    "firstNight": 11,
    "firstNightReminder": "The Printer either shows a 'no' head signal, or points to a Townsfolk character on their sheet. If they chose a character: they act as though they were that character until dusk.",
    "otherNight": 2,
    "otherNightReminder": "If the the Printer has not used their ability, they either show a 'no' head signal, or point to a Townsfolk character on their sheet. If they chose a character: they act as though they were that character until dusk.",
    "reminders": [
      "Is the Printer",
      "Duplicated",
      "No ability"
    ]
  },
  {
    "id": "distiller_cult_conspiracies",
    "name": "Distiller",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/distiller_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "Once per game, at night, choose a player: learn their character. They are drunk. If you pick the Demon, you are drunk instead.",
    "flavor": "Why don't you try a sip of this and tell me of your troubles, friend?",
    "firstNight": 12,
    "firstNightReminder": "The Distiller either shows a 'no' head signal, or points at a player. If they chose a player that is not the Demon: they learn their character and that player is drunk. If they chose a player that is the Demon: the Distiller is drunk.",
    "otherNight": 4,
    "otherNightReminder": "If the Distiller did not use their ability yet, they either show a 'no' head signal, or point at a player. If they chose a player that is not the Demon: they learn their character and that player is drunk. If they chose a player that is the Demon: the Distiller is drunk.",
    "reminders": [
      "Drunk",
      "No ability"
    ]
  },
  {
    "id": "donor_cult_conspiracies",
    "name": "Donor",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/donor_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "On the first day, publicly choose any number of players. Tonight, learn if any were evil.",
    "flavor": "It is up to you young heroes, to set out on your quest, and vanquish this evil cloud that doth lay over our village.",
    "otherNight": 17,
    "otherNightReminder": "If today was the Donor's first day: Nod yes if all selected players were good or no if any were evil.",
    "reminders": [
      "Correct"
    ]
  },
  {
    "id": "sage_cult_conspiracies",
    "name": "Sage",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/sage_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "If the Demon kills you, you learn that it is 1 of 2 players.",
    "otherNight": 14,
    "otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon."
  },
  {
    "id": "warden_cult_conspiracies",
    "name": "Warden",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/warden_cult_conspiracies.png"
    ],
    "team": "townsfolk",
    "ability": "Outsiders start knowing you are the Warden.",
    "flavor": "Let those without sin cast the first stone upon the wretched soul.",
    "firstNight": 21,
    "firstNightReminder": "Wake each Outsider, show them the Warden token, and point at the Warden player."
  },
  {
    "id": "beloved_cult_conspiracies",
    "name": "Beloved",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/beloved_cult_conspiracies.png"
    ],
    "team": "outsider",
    "ability": "When you die, all Townsfolk are drunk until dusk tomorrow.",
    "flavor": "He's gone too soon, I say, let's have a round to celebrate him! What was the poor lad's name?...Oh, hold on a second, that's me, I'm not dead yet!",
    "reminders": [
      "Everyone is drunk"
    ]
  },
  {
    "id": "sweetheart_cult_conspiracies",
    "name": "Sweetheart",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/sweetheart_cult_conspiracies.png"
    ],
    "team": "outsider",
    "ability": "When you die, 1 player is drunk from now on.",
    "otherNight": 13,
    "otherNightReminder": "Choose a player that is drunk.",
    "reminders": [
      "Drunk"
    ]
  },
  {
    "id": "barber_cult_conspiracies",
    "name": "Barber",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/barber_cult_conspiracies.png"
    ],
    "team": "outsider",
    "ability": "If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.",
    "otherNight": 12,
    "otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.",
    "reminders": [
      "Haircuts tonight"
    ]
  },
  {
    "id": "rat_cult_conspiracies",
    "name": "Rat",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/rat_cult_conspiracies.png"
    ],
    "team": "outsider",
    "ability": "If you voted today, a Townsfolk is drunk tonight and tomorrow.",
    "flavor": "Scree? Scree scree. Screee scree. Screeee!",
    "otherNight": 3,
    "otherNightReminder": "If the Rat voted today, make a Townsfolk drunk.",
    "reminders": [
      "Voted",
      "Drunk"
    ]
  },
  {
    "id": "assassin_cult_conspiracies",
    "name": "Assassin",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/assassin_cult_conspiracies.png"
    ],
    "team": "minion",
    "ability": "Once per game, at night*, choose a player: they die, even if for some reason they could not.",
    "otherNight": 11,
    "otherNightReminder": "If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.",
    "reminders": [
      "Dead",
      "No ability"
    ]
  },
  {
    "id": "widow_cult_conspiracies",
    "name": "Widow",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/widow_cult_conspiracies.png"
    ],
    "team": "minion",
    "ability": "On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.",
    "firstNight": 14,
    "firstNightReminder": "Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.",
    "reminders": [
      "Poisoned"
    ],
    "remindersGlobal": [
      "Knows"
    ]
  },
  {
    "id": "leper_cult_conspiracies",
    "name": "Leper",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/leper_cult_conspiracies.png"
    ],
    "team": "minion",
    "ability": "If you are executed, 1 of your neighbors becomes an evil Leper. You can not vote even if dead.",
    "flavor": "Discarded and disparaged, I'll show them, soon they'll all know what it's like.",
    "reminders": [
      "Executed"
    ]
  },
  {
    "id": "ratking_cult_conspiracies",
    "name": "Ratking",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/ratking_cult_conspiracies.png"
    ],
    "team": "minion",
    "ability": "All Outsiders are evil and are poisoned, they do not learn this [-1-+1 Outsiders] [All outsiders are Rats].",
    "flavor": "Yes my subjects, the time of man is over, now it is our time, the time of rats. Come join me brothers, let us engorge ourselves, feast upon their wares, spread throughout their homes. Flock to me for our time is now!",
    "reminders": [
      "Poisoned"
    ]
  },
  {
    "id": "idol_cult_conspiracies",
    "name": "Idol",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/idol_cult_conspiracies.png"
    ],
    "team": "demon",
    "ability": "Each night, choose a player: they become evil. Each night*, an evil player dies. Executions pass if all living good players vote.",
    "flavor": "With each sacrifice we grow stronger, grow our cult and we promise you heaven eternal.",
    "firstNight": 13,
    "firstNightReminder": "The Idol points at a player, they wake and learn they are evil.",
    "otherNight": 10,
    "otherNightReminder": "The Idol points at a player, they wake and learn they are evil. Choose an evil player, they die.",
    "reminders": [
      "Dead"
    ]
  },
  {
    "id": "legion_cult_conspiracies",
    "name": "Legion",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/legion_cult_conspiracies.png"
    ],
    "team": "demon",
    "ability": "Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]",
    "otherNight": 7,
    "otherNightReminder": "Choose a player, that player dies.",
    "reminders": [
      "Dead",
      "About to die"
    ],
    "setup": true
  },
  {
    "id": "fanggu_cult_conspiracies",
    "name": "Fang Gu",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/fanggu_cult_conspiracies.png"
    ],
    "team": "demon",
    "ability": "Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]",
    "otherNight": 8,
    "otherNightReminder": "The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.",
    "reminders": [
      "Dead",
      "Once"
    ],
    "setup": true
  },
  {
    "id": "leshy_cult_conspiracies",
    "name": "Leshy",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/leshy_cult_conspiracies.png"
    ],
    "team": "demon",
    "ability": "Each night*, choose a player: they die. Players mad that you are evil might register as evil and as a Minion or Demon.",
    "flavor": "Be not so quick to cruelty, for I am Leshy, King of Beasts, and I am due my respect.",
    "otherNight": 9,
    "otherNightReminder": "The Leshy points at a player, they die.",
    "reminders": [
      "Mad",
      "Dead"
    ]
  },
  {
    "id": "dealer_cult_conspiracies",
    "name": "Dealer",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/dealer_cult_conspiracies.png"
    ],
    "team": "traveller",
    "ability": "Once per game, choose a player: that night they become a character of your alignment & might change alignment.",
    "flavor": "You gotta know when to hold 'em.",
    "otherNight": 6,
    "otherNightReminder": "If the Dealer chose a player today, that player wakes, learns their new character of the Dealer's alignment, and you may change their alignment to the Dealer's alignment.",
    "reminders": [
      "New hand",
      "No ability"
    ]
  },
  {
    "id": "populist_cult_conspiracies",
    "name": "Populist",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/populist_cult_conspiracies.png"
    ],
    "team": "traveller",
    "ability": "Each night, choose a living player: they learn you chose them and if 1 of you votes, you both vote.",
    "flavor": "Let us join our voices and show those elites what we truly think.",
    "firstNight": 17,
    "firstNightReminder": "The Populist points at a player, they wake and learn the Populist chose them.",
    "otherNight": 18,
    "otherNightReminder": "The Populist points at a player, they wake and learn the Populist chose them.",
    "reminders": [
      "Voting"
    ]
  },
  {
    "id": "harlot_cult_conspiracies",
    "name": "Harlot",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/harlot_cult_conspiracies.png"
    ],
    "team": "traveller",
    "ability": "Each night*, choose a living player: if they agree, you learn their character, but you both might die.",
    "otherNight": 19,
    "otherNightReminder": "The Harlot points at any player. Then, put the Harlot to sleep. Wake the chosen player, show them the 'This character selected you' token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.",
    "reminders": [
      "Dead"
    ]
  },
  {
    "id": "scapegoat_cult_conspiracies",
    "name": "Scapegoat",
    "image": [
      "https://www.bloodstar.xyz/p/lawfrog/Cult_Conspiracies/scapegoat_cult_conspiracies.png"
    ],
    "team": "traveller",
    "ability": "If a player of your alignment is executed, you might be executed instead."
  }
]